Bioshock Infinite Delayed to 2013

Bioshock Infinite fans are going to have to wait another year to get their hands on the game

Take-Two announced this morning that its title which was expected to be released this Fall will now be pushed back to February 26th, 2013. Irrational Games’ lead designer Ken Levine had this to say about the delay.

“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infiniteinto something even more extraordinary.Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February.”

The game is the follow-up to 2010’s Bioshock 2 title, which followed in the footsteps of the first game in 2007 continuing the Rapture tale. Infinite plans to go in a new direction, allowing you to take control of character Booker DeWitt, a man sent to the flying city of Columbia in the year 1912 to rescue a woman named Elizabeth, and from there, things go crazy in a city wracked by its own strange political tensions and imbued with a sense of American exceptionalism.

The game is set in 1912 in the floating city of Colombia, where protagonist Booker DeWitt is looking for a woman named Elizabeth

Now, the brief message listed above was only a tidbit of information detailing the delay. In an update, Kotaku.com also revealed the rest of the message from Ken Levine, and from what it appears to be saying, Levine wants only the best for his fans and the new title, and the wait will most likely prove to be beneficial for the “huge” title:

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

With files from Kotaku

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