To think what could have been for the sequel to 2005’s Star Wars Battlefront II.
Battlefront 3 was reportedly 99% completed, and not the same 99% used in cleaning commercials, but almost playable.
According to Free Radical’s co-founder Steve Ellis, in an interview with gamesTM magazine, that 1% was what cost the game.
“It felt like we had turned a corner as a company,” Ellis said.
“We had had a dark period during the development of Haze, we’d had problems with our tech and we’d had some growing pains as we expanded to the size we needed to be, but it really felt like we were finally coming out of the other side intact.”
Battlefront 3 was cancelled due to financial reasons. All that was needed to push the game out the door was to fix a few of the game’s bugs before release, but it was too late.
“We had a 99% finished game that just needed bug fixing for release. It should have been our most successful game, but it was canceled for financial reasons. I’m happy that people did at least get to see what we were working on and share the team’s enthusiasm for it,” said Ellis.
With files from GameZone