It was a topic that sparked much anger, backlash, and even a few resignations. What was meant to be a party to celebrate the game developers turned into a debate over how the sexes are portrayed in the workplace.
The International Game Developer’s Association has recently apologized for circumstances surrounding a party held this week at the Game Developer’s Conference.
What were those ‘circumstances’? The party featured a few scandily-clad female dancers, which seemed to send a message that made women developers feel objectified or feel demeaned. IGDA Executive Director Kate Edwards said in a statement that the group will be more cautious in the future with its events.
“One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts. We intend to be so in the future.”
The party was co-hosted by game developer YetiZen. In the wake of the party, two IGDA board members immediately gave their resignations. Brenda Romero, game designer, Chicago IDGA leader and leader of Women in Games Boston, as well as Darius Kazemi.
“We regret the reactions they’ve given us. We do hope they continue to work with the IGDA; we’d hate to lose their participation, but they react how they want to react,” Edwards told Polygon in a Q&A following the meeting. “It’s their decision but we hope they continue to work with us in the future.”
We hope that at least for the future of game developers and those working in the games industry, that people’s views will not be so construed by the idea that women are growing in our fields. This should not be a cause at which to demean or to “put them in their place”, but we should embrace the idea of their insight because they could provide something most men can’t.
This gamer would definitely like to see things done a little differently moving forward, seeing as how we’re living in a man’s world, according to this recent hiccup of a party. Women need not be objectified; and that goes double for objectification in videogames.